

Companions tend to have a very particular world view, and the nature of the player character's actions will have a positive or negative effect on their companions. While both player characters and other characters carry narrative progression, companion characters are a pivotal feature of the series, who help create a richer and engaging narrative experience through their actions as well as their reactions to the player character's actions and choices. The supporting characters of the Dragon Age series have motivations and agendas that carry the narrative progression with an exposition, climax, and resolution the player character is important, but often not the focal point of the progression of events in the plot. While the player does retain control over forks in the narrative, the overarching narrative in each game follows a specified path, and the player's influence is confined to certain pre-ordained events in the game rather than the entire narrative itself.

Throughout the course of the story, player characters in Origins are continually presented with choices for how to deal with major game events, and any decisions made usually influence the overarching narrative. From left to right: Velanna, Nathaniel, Oghren, "The Warden-Commander" (the player character), Anders, Sigrun, and Justice.ĭragon Age: Origins is a story-driven role-playing game set in a world called Thedas, where the player usually assumes control of one primary character as the protagonist of the story. The Mabari also can be found in Hawke's house, and party members or various NPCs can often be found interacting with the dog.The Warden-Commander's party in Dragon Age: Origins – Awakening. Once killed, it can be summoned again after a short period of time. Once used, the Mabari will fight with the party until killed. The Mabari War Hound can be used by Hawke in Dragon Age 2 as a summon-like ability. While at the Warden camp it is possible to witness various party member's interactions with the Mabari. It is also possible to have the hound join the Warden in the "Return to Ostagar" DLC. The Human Noble Origin story grants The Warden a Mabari without completion of this quest.


It is possible for the Warden to have a Mabari, by default named Dog, join the party by completing a quest involving finding a flower needed to heal a sick Mabari hound. Mabari chose their masters through a process called imprinting, once this occurs they will serve their master loyally for as long as they can. Anyone with a Mabari is assumed to be a distinguished person of worth. Mabari are viewed as a status symbol in present Fereldan. Ferelden Legend claims that Mabari are descended from wolves that once served Dane, a legendary hero from Fereldan.
